The skull
24 October , 2025
In this piece I was attempting to paint the light and shadow on the model without computed rendering, instead painting it directly into the texture itself.
This was quite a challenge, since the lighting needed to appear realistic enough that the viewer could discern the position of each light from the appearance alone. To this end, I painted the model using a ray-traced render viewer of the model simultaneously so that I could observe high quality lighting simulations to assist with my painting.
Overall, I think that this piece was very successful!
Diffuse map painting